/* * NunchuckPrint * * 2007 Tod E. Kurt, http://todbot.com/blog/ * * The Wii Nunchuck reading code is taken from Windmeadow Labs * http://www.windmeadow.com/node/42 */ #include void setup() { Serial.begin(19200); nunchuck_init(); // send the initilization handshake Serial.print ("Finished setup\n"); } void loop() { nunchuck_get_data(); nunchuck_print_data(); delay(100); } // // Nunchuck functions // static uint8_t nunchuck_buf[6]; // array to store nunchuck data, // initialize the I2C system, join the I2C bus, // and tell the nunchuck we're talking to it void nunchuck_init() { Wire.begin(); // join i2c bus as master Wire.beginTransmission(0x52); // transmit to device 0x52 Wire.write(0x40); // sends memory address Wire.write(0x00); // sends sent a zero. Wire.endTransmission(); // stop transmitting } // Send a request for data to the nunchuck // was "send_zero()" void nunchuck_send_request() { Wire.beginTransmission(0x52); // transmit to device 0x52 Wire.write(0x00); // sends one byte Wire.endTransmission(); // stop transmitting } // Receive data back from the nunchuck, int nunchuck_get_data() { int cnt=0; Wire.requestFrom (0x52, 6); // request data from nunchuck while (Wire.available ()) { // receive byte as an integer nunchuck_buf[cnt] = nunchuk_decode_byte(Wire.read()); cnt++; } nunchuck_send_request(); // send request for next data payload // If we recieved the 6 bytes, then go print them if (cnt >= 5) { return 1; // success } return 0; //failure } // Print the input data we have recieved // accel data is 10 bits long // so we read 8 bits, then we have to add // on the last 2 bits. That is why I // multiply them by 2 * 2 void nunchuck_print_data() { static int i=0; int joy_x_axis = nunchuck_buf[0]; int joy_y_axis = nunchuck_buf[1]; int accel_x_axis = nunchuck_buf[2]; // * 2 * 2; int accel_y_axis = nunchuck_buf[3]; // * 2 * 2; int accel_z_axis = nunchuck_buf[4]; // * 2 * 2; int z_button = 0; int c_button = 0; // byte nunchuck_buf[5] contains bits for z and c buttons // it also contains the least significant bits for the accelerometer data // so we have to check each bit of byte outbuf[5] if ((nunchuck_buf[5] >> 0) & 1) z_button = 1; if ((nunchuck_buf[5] >> 1) & 1) c_button = 1; if ((nunchuck_buf[5] >> 2) & 1) accel_x_axis += 2; if ((nunchuck_buf[5] >> 3) & 1) accel_x_axis += 1; if ((nunchuck_buf[5] >> 4) & 1) accel_y_axis += 2; if ((nunchuck_buf[5] >> 5) & 1) accel_y_axis += 1; if ((nunchuck_buf[5] >> 6) & 1) accel_z_axis += 2; if ((nunchuck_buf[5] >> 7) & 1) accel_z_axis += 1; Serial.print(i,DEC); Serial.print("\t"); Serial.print("joy:"); Serial.print(joy_x_axis,DEC); Serial.print(","); Serial.print(joy_y_axis, DEC); Serial.print(" \t"); Serial.print("acc:"); Serial.print(accel_x_axis, DEC); Serial.print(","); Serial.print(accel_y_axis, DEC); Serial.print(","); Serial.print(accel_z_axis, DEC); Serial.print("\t"); Serial.print("but:"); Serial.print(z_button, DEC); Serial.print(","); Serial.print(c_button, DEC); Serial.print("\r\n"); // newline i++; } // Encode data to format that most wiimote drivers except // only needed if you use one of the regular wiimote drivers char nunchuk_decode_byte (char x) { x = (x ^ 0x17) + 0x17; return x; }